To specify a gamma or linear workflow, go to Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info See in Glossary in the correct color space, resulting in a correct outcome. This ensures a linear workflow with all inputs and outputs of a Shader A program that runs on the GPU. To overcome this, you can set Unity to use an RGB sampler to cross over from gamma to linear sampling. As such, when Textures are sampled in Shaders, the gamma-based values lead to inaccurate results. Textures tend to be saved in gamma color space, while Shaders expect linear color space. Linear Textures for information on working with linear Textures.Gamma Textures with linear rendering for information on gamma Textures in a linear workflow.Linear rendering overview for background information on linear and gamma color space.See documentation on Linear rendering overview for more information about gamma and linear color space.įor further reading, see documentation on: More info See in Glossary that were authored in gamma color space can be correctly and precisely rendered in linear color space. Textures are often applied to the surface of a mesh to give it visual detail. The linear workflow has a color space crossover where Textures An image used when rendering a GameObject, Sprite, or UI element. The Unity Editor offers both linear and gamma workflows.
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